3 Adventures of Alice Hold & Win takes Hacksaw Gaming down the rabbit hole with a very different kind of release from the studio’s usual high-volatility chaos. Alice sits beside a colourful Wonderland tea table while cakes, hats, bottles and playing-card symbols fill a compact 5×3 grid. The presentation is bright and polished, but deliberately more traditional than games such as Wanted Dead or a Wild or Chaos Crew.
The interesting part sits almost entirely behind the three coloured Teacups. Blue, Red and Green each add a different modifier to the Tea Party Hold & Win, and getting several of them into the same feature makes a substantial difference. Coins can reach 500x, fixed jackpots climb to 2,500x and the Green collector can repeatedly clear space and refill the feature. It is a much calmer Hacksaw game than usual, but the three-cup system gives the Hold & Win enough depth to avoid feeling completely generic.
3 Adventures of Alice Hold & Win uses 5 reels, 3 rows and 9 fixed paylines. Regular wins require at least three matching symbols from the leftmost reel, while a wild substitutes for standard paying symbols in the base game. Red, Green and Blue Teacups feed the three Teapots above the reels and can carry their respective modifiers into the Tea Party feature.
The highest RTP is 96.26%, with 94.30%, 92.32% and 86.29% configurations also available. Volatility is medium, the official hit rate is 41.68% and the maximum win reaches 2,500x the bet. International stakes range from 0.10 to 400. Those numbers make this one of Hacksaw’s more restrained releases, especially when compared with the studio’s usual five-figure max wins.
There are three coloured Teacups: Blue, Red and Green. Landing a Teacup can activate its matching Teapot above the reels and potentially trigger the Tea Party bonus with one, two or all three modifiers active.
Any Teacups brought into the feature become sticky. Only one Teacup of each colour can be active at a time, although different colours can share the same reel.
The Tea Party begins with 3 lives. Only Coins, Jackpot symbols, Teacups and blank/dead symbols can land.
Every new Coin, Jackpot or Teacup sticks to the grid and resets the lives back to three. The feature ends once three consecutive spins fail to add another paying or special symbol.
Coin values are split into four tiers:
Four fixed jackpots are also available: Mini 25x, Major 50x, Mega 250x and Max Win 2,500x.
Each Teacup changes the Hold & Win in a different way.
Blue Teacup doubles one random Coin value every time the lives are refilled.
Red Teacup activates when the lives run out and applies a 2x–10x multiplier to Coin values in the surrounding 3×3 area. Jackpot values are excluded.
Green Teacup activates when the lives are first exhausted, collects Coin and Jackpot values from its surrounding area, removes those collected symbols and refills the lives back to three.
Green is particularly useful because it both banks prizes and opens new spaces for more symbols to land. With several colours active, the effects can feed into each other before the round finally ends.
Three paid options are available in supported markets.
The menu is simple compared with many recent Hacksaw releases, and the difference between Mini and Mega is easy to understand: the more Teacups you start with, the more of the feature’s actual mechanics are immediately available.
3 Adventures of Alice Hold & Win is more interesting once the Tea Party actually starts than its very plain base game suggests. Blue gradually builds Coin values, Red can multiply a useful section of the grid and Green does the most important Hold & Win job of all by collecting prizes while creating new space. Getting several colours together gives the bonus enough interaction to make it more than another completely standard respin feature.
The problem is that reaching that point involves a very ordinary 5×3 game with just nine paylines, and the 2,500x maximum win feels especially small for a Hacksaw release. Medium volatility and a 96.26% RTP make it approachable, but they also underline how far this sits from the studio’s usual identity. The Tea Party itself is decent; the rest of the game is simply too conventional.
Our rating: 5.5/10
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