Aviamasters 2 Halloween takes BGaming’s second flying game and sends it through a Halloween filter. The pumpkin-headed pilot now crosses dark, foggy islands while ghosts float across the route and green light covers most of the sky. Anyone familiar with Aviamasters 2 will recognise the game immediately, because underneath the seasonal presentation the same flight-based structure, boosters and Safe Landing mode are still doing the work.
That is not necessarily a bad thing. The original formula is simple and easy to follow: your plane collects multipliers, loses value when it hits ghosts and needs to reach an island before dropping into the water. Four boosters can change how the flight develops, and the Halloween version gives the whole thing a noticeably stronger atmosphere without making the mechanics harder to understand. It is very much a seasonal reskin, but at least it is a well-made one.
There are no reels, rows or paylines in Aviamasters 2 Halloween. You choose your stake, launch the plane and watch it follow a randomly generated route towards the next island. Along the way it can hit +1, +2, +5 and +10 additions or x2, x3, x4 and x5 multipliers, all of which increase both the Counter Balance and the plane’s altitude. Ghosts do the opposite by halving the current Counter Balance and pushing the plane lower.
BGaming lists an RTP of 97.00%, medium-low volatility and a 1,000x maximum multiplier, with a maximum cash win of €250,000. The official hit-rate figure is 2.5, equivalent to roughly 40%, or one winning round in every 2.5 on average. The maths is identical to Aviamasters 2, so the Halloween edition is mainly about presentation rather than changing how often or how heavily the game pays.
Every flight follows a randomized path towards an island. The plane can collect +1, +2, +5 and +10 values or multiplicative x2, x3, x4 and x5 boosts, which raise the Counter Balance and help keep the aircraft in the air.
Ghosts replace the rockets from Aviamasters 2. Hitting one halves the current Counter Balance and lowers the plane’s trajectory, making the next safe island harder to reach. If the plane lands successfully, the final Counter Balance is paid. Falling into the water normally ends the round with nothing.
Four Booster symbols can appear along the route, each helping the flight in a different way.
The Boosters are where most of the variation comes from. A weak-looking flight can still recover if the right one appears before the plane loses too much altitude.
Safe Landing is the game’s only direct paid mode. It removes the normal risk of ending in the water and guarantees that every round finishes on an island.
The final prize can still vary significantly depending on the multipliers, ghosts and Boosters encountered along the way, so Safe Landing guarantees a win rather than a large one.
Aviamasters 2 Halloween does not reinvent Aviamasters 2, but it does give an already solid Casual game one of BGaming’s better seasonal makeovers. The flight is easy to read, the four Boosters introduce enough variation and watching the Counter Balance rise and fall gives each round a clear sense of tension. The 97% RTP is also an obvious positive, especially compared with many modern casino releases.
The limitation is that practically nothing mechanical has changed from Aviamasters 2. Ghosts are basically Halloween rockets, Nitro has become a potion and the pumpkin-headed pilot is mainly there to sell the theme. If you already like Aviamasters, that familiarity is unlikely to bother you. As a standalone release, though, this is more of a polished seasonal edition than a genuine new sequel.
Our rating: 6.5/10
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