Greedy Pumpking drops Thunderkick into a crooked Halloween candy patch ruled by one particularly greedy pumpkin. The 45-cell hexagonal grid sits in a dark swamp full of glowing sweets, twisted trees and bubbling cauldrons, giving the game a playful horror look rather than anything genuinely nasty. It is familiar Halloween territory, but the unusual grid and cartoon artwork keep it from feeling like a quick seasonal reskin.
The real reason to play is the Multiplier Wild system. Every winning cluster can leave behind a new wild, and those wilds grow whenever they contribute to another win. Better still, several wilds involved in the same cluster can merge and multiply their updated values together. The mechanic starts quietly, but one good cascade can leave a surprisingly serious multiplier sitting on the grid. Free Spins then keep those wilds around from spin to spin, which is where the idea really comes alive.
Greedy Pumpking uses a 45-position hexagonal grid arranged in 7 columns with 6-7-6-7-6-7-6 symbols. Wins use Cluster Pays, so at least 5 matching regular symbols must connect adjacently. After a winning cluster pays, every symbol of that type is removed from the grid, including matching symbols that were not part of the original cluster, and new symbols fall into the empty positions.
The standard RTP is 94.15%, volatility is high and the maximum win reaches 10,000x the bet. Stakes range from 0.10 to 100. There is no traditional reel structure or fixed payline count, and most of the game’s potential comes from long cascades where Multiplier Wilds get several chances to grow, move and eventually merge into something much stronger.
At least 5 identical regular symbols connected next to each other create a winning cluster. Scatters are excluded from these wins.
After a cluster pays, every matching symbol of that same type disappears from the grid, not just the symbols that formed the original winning group. New symbols then fall into the open spaces, and any fresh clusters are paid before the sequence ends.
Every winning cluster creates a Multiplier Wild starting at 1x, unless the cluster already contains one or more Multiplier Wilds.
When a wild contributes to a win, its current value multiplies that payout. Afterwards, the wild gains +1 and moves one step into an adjacent empty position.
If several Multiplier Wilds are involved in the same winning cluster, their updated values are multiplied together and the wilds merge into one. For example, a 3x and 5x wild multiply the current win by 15x, then increase to 4x and 6x before merging into a new 24x wild.
That is where Greedy Pumpking gets most of its depth. A wild that survives several cascades can become far more valuable than the 1x symbol it started as.
3 Scatters trigger 8 Free Spins. Any Multiplier Wilds already on the grid are carried directly into the bonus, so a strong base-game sequence can give the feature a useful head start.
During Free Spins, all Multiplier Wilds remain on the grid throughout the feature. At the beginning of every new spin, each wild moves one step into an adjacent empty position, while the normal growth and merging rules still apply whenever they take part in wins.
Every new Scatter awards +1 Free Spin, with a maximum of 3 extra spins from a single round.
There are three BET+ modes and two direct bonus purchases in supported markets.
The menu is fairly compact, and every option strengthens the same central wild mechanic rather than adding unrelated side features.
Greedy Pumpking works because the Multiplier Wilds give ordinary cluster wins something meaningful to build towards. A 1x wild does not look like much at first, but after a few successful hits it can move, grow and eventually merge into a much larger multiplier. Free Spins make that system considerably better by carrying the wilds between spins, so the bonus can develop naturally instead of resetting after every round.
The biggest problem is the 94.15% base RTP, which is difficult to ignore and noticeably lower than we would like to see. The Halloween candy theme is also familiar, and without useful wilds the game can feel fairly ordinary. Still, the hexagonal grid suits the Cluster Pays structure well and the multiplier-merging mechanic gives it enough personality to stay interesting. A good idea held back slightly by the maths.
Our rating: 6.5/10
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